Curriculum

Design Technology

Curriculum intent, implementation, and impact

About the subject

At Burton Borough School, our KS3 Design & Technology curriculum is crafted to ignite creativity, foster innovation, and build practical skills through a diverse range of design-and-make projects. Pupils explore textiles, product design, graphics, and resistant materials while developing a deep understanding of sustainability, cultural awareness, and technical processes.

About the KS3 Curriculum intent, implementation, and impact

At Burton Borough School, our KS3 Design & Technology curriculum is crafted to ignite creativity, foster innovation, and build practical skills through a diverse range of design-and-make projects. Pupils explore textiles, product design, graphics, and resistant materials while developing a deep understanding of sustainability, cultural awareness, and technical processes.

Creative Exploration & Practical Skill Building

Through hands-on projects such as Ugly Dolls, clocks, treat machines, cultural cushions, jewellery, and rucksacks, students learn to:

  • Use tools and machinery safely and confidently, including coping saws, tenon saws, disc sanders, pillar drills, and sewing machines.
  • Apply key techniques such as tie dye, applique, embroidery, batik, and surface decoration to enhance their textile outcomes.
  • Develop prototypes using drawing techniques like isometric and single-point perspective, and refine their ideas through iterative design.

Textile Innovation & Sustainability

Our textiles strand encourages students to explore both natural and synthetic fibres, understand the impact of fast fashion, and experiment with decorative techniques. Projects like Ugly Dolls and cultural cushions promote:

  • Environmental awareness and ethical design choices.
  • Technical textile knowledge including zips, pockets, templates, and finishing techniques.
  • Quality assurance through peer feedback, evaluation, and redesign.

Product Design & Engineering Principles

In projects such as clocks and treat machines, students gain experience in:

  • Workshop safety and tool handling.
  • Material properties and manufacturing processes.
  • Evaluating products for function, aesthetics, and sustainability.

Visual Communication & Design Thinking

Students develop their visual literacy and design communication through:

  • Fashion illustration and technical drawing.
  • Designing for a client and understanding user needs.
  • Annotating designs and creating specifications that guide their making process.

Cultural Awareness & Ethical Design

Projects like cultural cushions and jewellery introduce students to:

  • The work of others, including global patterns and print traditions.
  • Environmental issues related to materials and production.
  • Recycled materials and polymers such as HDPE, promoting responsible design.

Assessment & Reflection

Throughout KS3, students engage in:

  • Peer and self-evaluation to improve outcomes.
  • Multiple-choice assessments to consolidate technical knowledge.
  • Final evaluations to reflect on their design journey and celebrate their achievements.
  • Specification writing.
  • Responding to extended examination questions
  • Focused practical tasks

At Burton Borough School, our KS3 Design & Technology curriculum is delivered through a structured and engaging rotation of practical projects that build progressively across Years 7, 8, and 9. Each unit is carefully designed to develop students’ creativity, technical knowledge, and problem-solving skills while embedding core principles of health and safety, sustainability, and cultural awareness.

Year 7: Foundations in Textiles and Workshop Safety

Students begin with the Ugly Dolls design-and-make project, introducing them to basic textile techniques such as:

  • Hand sewing, applique, and embroidery
  • Use of templates and components
  • Understanding natural vs synthetic fibres
  • Fast fashion and environmental impact

They also engage in peer design activities and learn to evaluate and improve their final products through feedback and quality checks.

In the Clocks project, students transition into the workshop environment, where they:

  • Learn safe use of tools including coping saws, tenon saws, files, and disc sanders
  • Operate machinery such as the pillar drill
  • Apply finishing techniques and assemble clock mechanisms
  • Begin to understand specifications and design constraints

Year 8: Expanding Skills and Cultural Contexts

The Treat Machines project reinforces workshop safety and introduces mechanical thinking and practical construction. Students refine their tool handling and explore creative design solutions.

In the Cultural Cushions unit, students explore:

  • The work of others through global patterns and prints
  • Surface decoration techniques including batik and applique
  • Functional textile features such as zips, pockets, and edge finishes
  • Environmental issues and ethical design choices
  • Evaluation and quality assurance processes

Year 9: Advanced Design Thinking and Technical Application

Students tackle more complex design challenges in the Drawing Techniques & Prototype unit, where they:

  • Develop initial ideas for products like rucksacks
  • Use isometric and single-point perspective drawings
  • Create fashion illustrations and technical drawings
  • Build and test prototypes against specifications
  • Evaluate outcomes and reflect on client needs

Jewellery Design & Make project introduces students to:

  • Contextual challenges and product research
  • Veneered wood preparation and resin casting
  • Use of recycled materials and HDPE polymers
  • CAD techniques using 2D Design software
  • Laser cutting and vacuum forming processes
  • Final product evaluation and multiple-choice assessments

Assessment & Feedback

Unit assessment includes:

  • Formative assessment through peer and self-evaluation
  • Summative assessment via practical outcomes and written evaluations
  • Multiple-choice quizzes to consolidate technical knowledge

End-of-topic assessments to track progress and inform future learning

Our KS3 Design & Technology curriculum equips students with the creative confidence, technical fluency, and critical thinking skills needed to thrive in an ever-evolving world. The impact of our curriculum is evident in the way students approach design challenges with curiosity, resilience, and a growing sense of independence.

 

Practical Mastery & Technical Confidence

By the end of KS3, students demonstrate:

  • Proficiency in using a wide range of tools and machinery safely and effectively, including coping saws, pillar drills, sewing machines, and CAD software.
  • Confidence in applying textile techniques such as applique, embroidery, batik, and tie dye to create high-quality outcomes.
  • A strong understanding of materials, processes, and finishing techniques, enabling them to produce functional and aesthetically pleasing products.

Creativity & Design Thinking

Students develop the ability to:

  • Generate original ideas through sketching, modelling, and fashion illustration.
  • Refine their designs through peer feedback, iterative development, and evaluation.
  • Respond to contextual challenges with empathy and innovation, designing for real users and purposes.

Ethical Awareness & Sustainability

Our curriculum fosters responsible designers who:

  • Understand the environmental impact of materials and manufacturing, including fast fashion and polymer use.
  • Make informed choices about natural and synthetic fibres, recycled materials, and sustainable production methods.
  • Appreciate cultural influences in design, drawing inspiration from global patterns, prints, and traditions.

Progression & Readiness for the Future

Students leave KS3 with:

  • A robust foundation for GCSE Design & Technology or other creative and technical pathways.
  • A portfolio of practical work that showcases their skills, creativity, and problem-solving abilities.
  • The ability to evaluate their own work and others with clarity and constructive insight.

Assessment & Reflection

Impact is measured through:

  • Practical outcomes that meet design specifications and demonstrate craftsmanship.
  • Written evaluations and multiple-choice assessments that consolidate technical knowledge.
  • Ongoing peer and self-assessment that encourages reflection and continuous improvement

Our KS3 Design & Technology curriculum empowers Burton Borough students to become thoughtful, skilled, and imaginative designers—ready to shape the future with purpose and passion.

In KS3 students will receive one piece of homework per term. This piece of homework will be designed for the individual class based on gaps in knowledge following assessments.

At KS3 we offer an after-school club that allows students to explore their own creativity with freedom to create their own ideas with support from staff.

The KS3 Design & Technology curriculum at Burton Borough School lays the foundation for a wide range of exciting and future-focused careers. By developing skills in creativity, problem-solving, technical drawing, textiles, product design, and sustainability, students are well-prepared to pursue pathways in both academic and vocational sectors.

 

Textiles & Fashion Careers

  • Fashion Designer – creating clothing and accessories for brands or bespoke clients
  • Textile Technologist – developing innovative fabrics and sustainable materials
  • Costume Designer – designing for theatre, film, and television
  • Apparel Product Developer – managing the lifecycle of clothing products from concept to production
  • Embroidery or Surface Decoration Specialist – working in bespoke design studios or luxury fashion

Product Design & Engineering Careers

  • Product Designer – designing everyday items, furniture, or consumer electronics
  • Mechanical Engineer – applying design principles to machines and systems
  • Industrial Designer – combining aesthetics and function in mass-produced goods
  • CAD Technician – using software to model and prototype products
  • Design Engineer – solving technical problems through creative design

Creative & Visual Communication Careers

  • Graphic Designer – creating visual content for print, digital, and branding
  • Illustrator – working in publishing, advertising, or fashion
  • Set Designer – designing environments for film, theatre, or exhibitions
  • Fashion Illustrator – visualising garments and collections for designers and magazines

Sustainability & Ethical Design Careers

  • Sustainable Product Developer – designing eco-friendly alternatives to traditional products
  • Environmental Consultant (Design Focus) – advising on materials and processes in design industries
  • Circular Economy Specialist – helping companies reduce waste and reuse materials

Innovation & Technology Careers

  • Design & Technology Teacher – inspiring the next generation of makers and thinkers
  • Entrepreneur – launching your own product or fashion line
  • Resin Artist or Maker – creating jewellery, homeware, or art using recycled materials
  • Laser Cutting Technician – working in digital fabrication labs or manufacturing

About the KS4 Curriculum intent, implementation, and impact

At Burton Borough School, our Design and Technology curriculum is built to inspire creativity, innovation, and problem-solving. Rooted in the AQA GCSE specification, our intent is to equip students with the knowledge and practical skills to design and make products that are functional, sustainable, and user-focused—preparing them for the challenges of a rapidly evolving technological world.

 

Aims

  • Foster creativity and curiosity by encouraging students to explore materials, processes, and emerging technologies.
  • Develop technical knowledge in areas such as electronics, mechanisms, materials science, and computer-aided design (CAD).
  • Promote responsible design by embedding sustainability, ethics, and user needs into every project.
  • Build resilience and independence through iterative design, testing, and evaluation.
  • Prepare students for future careers in engineering, architecture, product design, and manufacturing.

What Students Will Learn:

  • Core technical principles including properties of materials, forces, and energy.
  • Designing and making principles: from identifying user needs to prototyping and evaluating.
  • Specialist knowledge in a chosen material area (e.g., woods, metals, polymers, textiles).
  • How to use tools, machinery, and digital technologies safely and effectively.
  • The impact of design on society, the environment, and the economy.

Our Vision:

We believe that Design and Technology is more than making—it’s about thinking differently, solving real-world problems, and shaping the future. Through a dynamic blend of theory and hands-on experience, our curriculum empowers students to become confident designers, critical thinkers, and responsible innovators.

Our Design and Technology curriculum is delivered through a dynamic and structured programme that blends creativity with technical precision. Following the AQA GCSE specification, we ensure students develop a deep understanding of design principles, material properties, and manufacturing processes, while applying their knowledge to solve real-world problems.

How We Teach:

  • The curriculum is sequenced to build from foundational knowledge in Year 10 to advanced design and making skills in Year 11.
  • Students explore a wide range of materials including woods, metals, polymers, textiles, and electronic systems.
  • Core principles such as sustainability, ergonomics, and user-centred design are embedded throughout.
  • CAD/CAM technologies are integrated into projects to reflect modern industry practices.
  • Students undertake a major design and make project (NEA), applying iterative design processes and evaluating outcomes.

Practical and Theoretical Balance:

  • Lessons combine hands-on workshop activities with classroom-based theory.
  • Students learn to analyse existing products, conduct user research, and develop design specifications.
  • Regular opportunities for sketching, modelling, and prototyping help students refine their ideas and build confidence.

Assessment and Feedback:

  • Assessment includes a written exam (50%) and a Non-Exam Assessment (NEA) design project (50%).
  • Students receive regular feedback through peer critique, teacher assessment, and self-reflection.
  • Progress is tracked through design portfolios, practical outcomes, and knowledge checks.

At Burton Borough School, the impact of our Design and Technology curriculum is seen in the creativity, independence, and technical skill our students develop. By the end of the course, learners are confident in applying design thinking to solve problems and are well-prepared for further study or careers in design, engineering, and manufacturing.

 

Outcomes for Students:

  • Strong technical knowledge: Students understand materials, processes, and design principles with clarity and confidence.
  • High-quality design work: Portfolios and prototypes reflect innovation, precision, and thoughtful user-centred design.
  • Career readiness: Pupils gain insight into roles such as product designer, architect, engineer, and technician.
  • Personal growth: Students develop resilience, creativity, and problem-solving skills that benefit them across all subjects.

A thirty-minute homework based on recall and examination practice will be set weekly.

Weekly intervention sessions for students

The AQA GCSE Design and Technology at Burton Borough School opens up a wide range of exciting and future-focused career pathways. It’s a subject that blends creativity, engineering, and problem-solving—perfect for students who want to shape the world around them.

 

Engineering and Manufacturing

  • Mechanical Engineer
  • Civil Engineer
  • Product Design Engineer
  • Automotive Engineer
  • Aerospace Technician
  • CAD Technician

These roles involve designing, testing, and improving products, systems, and infrastructure using technical knowledge and creative thinking.

Design and Innovation

  • Industrial/Product Designer
  • Furniture Designer
  • Packaging Designer
  • UX/UI Designer
  • 3D Modeller
  • Design Consultant

These careers focus on creating user-friendly, sustainable, and visually appealing products and experiences.

Architecture and Construction

  • Architect
  • Interior Designer
  • Landscape Architect
  • Construction Manager
  • Surveyor

Design and Technology provides a strong foundation in spatial awareness, materials, and structural thinking—key skills in built environment careers

 

Creative Industries

  • Graphic Designer
  • Set Designer
  • Fashion Designer
  • Jewellery Maker
  • Art Director

Students with a flair for aesthetics and innovation can thrive in roles that combine design with storytelling and branding

 

Digital and Emerging Technologies

  • Robotics Engineer
  • Smart Product Developer
  • Sustainable Technology Specialist
  • Wearable Tech Designer

As technology evolves, D&T students are well-placed to lead in fields that merge design with digital innovation.

 

Education and Research

  • Design and Technology Teacher
  • STEM Outreach Coordinator
  • Materials Researcher
  • Education Technologist

These roles involve sharing knowledge, developing new ideas, and inspiring the next generation of designers and engineers.

This GCSE also supports progression to A-levels in Design and Technology, Engineering, Product Design, or Art & Design, as well as vocational routes like T Levels and apprenticeships in manufacturing, construction, and digital design.